Giott: The Last Geomancer
Build Summary



Race: Dwarf
Ability Bonus +2 CON, WIS / -2 CHA
Size Medium
Type Humanoid/Dwarf
Base Speed 20ft, no armor/encumbrance penalty
Languages Common, Dwarven


Racial Abilities
Darkvision Darkvision 60ft
Hardy +2 (racial) to save vs poison/spells/SLAs
Defensive Training +4 (dodge) to AC vs giant subtype
Stability +4 (racial) CMD vs bull rush & trip
Fey Thoughts Add class skills: Ecsape Artist, Knowledge(Nature)
Lorekeeper +2 (racial) to Knowledge(History) re: dwarves and enemies, can use untrained
Stonesinger +1 effective level on earth descriptor abilities


Traits
Name Type Effect
Affinity for the Elements Religion +1 DC to earth descriptor abilities
Indomitable Faith Faith +1 (trait) to Will saves


Armor
Name AC Dex ACP
Studded Leather 3 5 1



Class: Kineticist
Hit Die +d8
BAB 3/4
Saves Good: Fort/Reflex, Bad: Will
Skill Ranks INT+4
FCB +1 HP/HD


Class Skills: Level 1
Elemental Focus Earth
Burn Max: 1/round, CON+3/day
Gather Power Reduce next blast's burn cost: MA for -1, FRA for -2, max -3


Kinetic Blasts
Name Element Type* Range Base Hit Base DMG DMG type
Earth Blast Earth Physical 30 d20+DEX 1d6+1+CON Bludgeon|Pierce|Slash
* Physical blasts are treated like ranged weapon attacks: roll vs AC, DR applies (DMG is /magic for DR), no Spell Resistance

Infusions
Taken Name Type Blast Level Burn Range
Lv1 Extended Range Form any 1 1 120


Utility Talents
Taken Name Element Level Burn Effect
Lv1 Basic Geokinesis Earth 1 0 MA: move 5lb earth 15ft


Feats
Taken Name Req Effect
Lv1 Point-Blank Shot none +1 Hit/DMG to blast inside 30ft